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Tournament Format

The RoboRally tournament uses the Heat Winners Ony format, meaning we will have a pre-determined number of heats (3) and only the winners in the heats will advance to the semi-finals.

For the first and third heats we will use the standard Wizards of the Coast Second Edition rules. Heat two players may optionally play Death Match Rules (see below), or the Renegade Edition rules, instead of second edition. We will ask your preference at sign in.

WotC Second Edition

Heats are scheduled for 3 hours and game time typically runs to 2.5 hours, though deathmatch games can be much quicker.

Players will be seated randomly though we will try to avoid seating family or teammates together. Preliminary round games will be seated approximately 6 players to table depending on the total number of players in the heat (and game preference selected in heat 2)

Special Tournament Rules

  1. Expansions – No expansions will be used in the heats or semi-finals. All rounds may use boards from the Basic WotC set, the first edition Avalon Hill set, or the basic Renegade version. The finals may use expansion boards and mixed boards from any set.
  2. Board Setup –
    • Basic heat setups will consist of two boards, with three flags selected by the GM. Setups will be provided for both the WotC and Avalon Hill board sets. (As well as the Renegade versions for heat 2.)
    • Death Match will use one of several boards pre-selected by the GM
  3. Time Limits – Programming phases are limited to 2 minutes.
    • Any player may request the first two turns have a 3-minute limit during regular heat games.
    • Coached games will have no time limit on the first two turns only.
    • Semi-finals and finals will have a strict 2 minute time limit
    • If a player runs out of time, the player to their right will draw cards from their hand to complete their program.
  4. Adjudication – Games that cannot be finished in three hours will be adjudicated. This is typically te exception. The following criteria are used for adjudication
    • Standard match
      • Most flags touched
      • Optimal card distance to the next flag
        • This is the number of cards required to reach the next flag given optimal hands – locked registers will be taken into account, the GM’s decision (or Assistant GM’s decision in a case where the GM is one of the tied players) is final.
      • Most lives left
      • First to touch the previous flag
      • Die roll (if no previous flags touched)
  5. Retractable Arm – when used to touch a checkpoint the retractable arm also updates your archive point.
  6. All winners of heats advance to the semi-finals
  7. Late Arrivals – anyone who arrives after all games have started will not be allowed to play. Games typically start within 10 minutes of our scheduled time.
  8. Conduct – Players are expected to conduct themselves in a manner consistent with making the convention a pleasant experience for all.
  9. A.R.E.A. – All games are area rated

Death Match Rules

  • A single board will be used (from a preselected list)
  • Players do not get any additional lives, when you die you are out
  • No shutdowns will be allowed
  • Starting positions will be predetermined by the GM, players will be assigned to them randomly. All players start on a different starting position
  • We will aim for 8 players per table
  • There will be no flags on the board
  • Last robot standing is the winner
  • All other roborally rules are played as normal

Tournament Officials

The GM for this tournament is Marc Houde. I will be assisted by Brad Johnson and Carl Sykes